Latest Articles

Case Study

DDoS Protection

Our three lines of defence Over the past 17 years we have deployed a self-owned low-latency network inside our datacentre creating the best DDoS Protection for our Customers. It has been so successful that Corero our DDoS Appliance vendor created a representative Case Study together with us, for the whole gaming industry. https://www.corero.com/blog/case-study-ociris We are able to create individual rules, filters, and patterns for every single service we provide and we are adding many more every day. Our NOC reviews in detail every single attack and checks in-game if there […]

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Damian Reed
20. April 2020
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Article

Private Servers – the cold hard truth

“Private servers don’t cost studios money, they save money – in fact they can actually make money” Roberto Omezzolli CEO of GPORTAL The above was a statement made by the CEO of GPORTAL in a recent meeting. For me, it was a ‘eureka’ moment — as the evangelist for GPORTAL, I have been thinking of elaborate ways to convey the message of private servers to studios and developers, and in one sentence, he summed it up more succinctly and straightforwardly than I had ever thought to. Private Servers do not […]

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Damian Reed
15. April 2020
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Article

ARK: Survival Evolved – Welcome to Fjordur

Fjordur is a map for ARK: Survival Evolved ARK: Survival Evolved was released on PC in August 2017 to a mixed reception. Though the game had been available via early access for two years, it still had its issues. During September 2017 the average player count was 43,690, whilst the peak for that month was 79,303 players. So why are you reading about ARK: Survival Evolved today? At the time of writing this article, the average player count was 87,738 players, peaking this month at 157,355 players. That’s an incredible […]

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Damian Reed
4. April 2020
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Case Study

How GPORTAL improved server performance, whilst reducing cost

The Best of Both Worlds GPORTAL is a leading supplier of online game-hosting services around the globe. The company’s customers expect low latency and a great gaming experience regardless of where they are. Therefore, GPORTAL has high requirements for performance and stability — but increasing resource utilisation and keeping costs low are also important. This is why we turned to Intel and Dell EMC to accomplish these goals. The Challenge With multiple instances of 90+ different games being hosted on our servers, we needed servers that have high-performance as well […]

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Damian Reed
1. April 2020
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Article

When peer2peer goes wrong

Why do game studios still use peer2peer? As the evangelist for GPORTAL, I have a vested interest in private/dedicated servers. However, I experienced something the other day in my private life that I’d like to share. I love Formula 1; I have ever since I was a little boy — following the likes of Lauda, Senna, Schumacher, Button and Hamilton. I’m also a huge sim racer, using my Thrustmaster Ts-PC, Next Level Racing chair and HTC Vive for ultimate immersion. This year I was eager to see what would happen […]

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Damian Reed
30. March 2020
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Case Study

Private Servers vs Other Solutions

What is the best server solution for online play? Laaaaaaaaaaaaaggggggggg: we’ve all experienced it at some point. This article will look at why lag happens and how we overcome it. Now it’s not always that important: for instance, if you are playing a turn-based strategy game, the tolerance will be a lot higher; however, if you are playing a game that relies on twitch gameplay — IT’S ALL THAT MATTERS! Looking back at my own online gaming history, it’s littered with lag moments. I can recall playing Modern Warfare and […]

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Damian Reed
26. March 2020
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Case Study

We pay YOU to host YOUR game

Earn revenue from private servers If you choose GPORTAL as your preferred private-server provider, we’ll pay you for that privilege. Private servers are a fantastic resource that all multiplayer games should have; they provide so many benefits, and with GPORTAL, they can be turned into additional revenue. The benefits of having private servers are, but not limited to: Better online experience vs peer2peer Lower overall cost of servers  Players can administer their own servers Players can apply mods (where allowed) to their servers Players can host and play on servers […]

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Damian Reed
16. March 2020
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Article

Private Servers: How they’ve moulded the gaming industry

How do you make your next title successful? What does success look like for a studio or developer? This question will provide a different answer almost every time it’s asked. Success could mean a sequel which is played more than its predecessor. Success could be that dream you had years ago coming to life in the form of a game. Success could be making games that you, as a player, want to play. Success could be as simple as just paying the bills.  How do we become successful? Money? Heritage? […]

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Damian Reed
26. February 2020
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Article

We have an influencer army

Marketing and Promotion Marketing and promotion: these are two headaches that game studios must deal with. It’s forever changing too. 20 years ago, it was all about toys and sponsorship. I remember Capcom sponsoring a car in the Indy 500 to drive awareness of Street Fighter 2, and not so long ago, companies relied solely on Facebook ads. However, over the last few years things have started to change. People consume online more than any other format; more people are watching YouTube, Instagram, TikTok, Twitch, Mixer and many more platforms. […]

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Damian Reed
28. January 2020
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Article

Franchises are DEAD, long live the modding communtiy!

A look at franchises in the gaming industry The gaming industry is constantly evolving, but the biggest changes are yet to come. To understand the changes that have already started to take shape, we first need a history lesson. Fans and a community make a game successful Every single game that has ever been successful in the modern era has had fans, a community You may think that the video game industry started in the 70s or 80s, but it actually started back in the 1950s! Back then the games […]

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Damian Reed
19. January 2020
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