ARK -- Patch Notes (v201.0 - v201.5)

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  • Current Version: v201.5:
    * Floating-To-Valhalla Ragdolls fixed
    * Improved death-momentum calculation for ragdolls
    * Fixed inability to place C4's after placing rotational actors, or to place them on certain walls
    * Fixed singleplayer/local disappearing structure object visuals (campfires, preserving bins etc)




    v201.4
    * You can no longer escape a bear trap by climbing a ladder
    * You can no longer paint/deface another team's structures in PvE
    * AutoTurrets will now shoot at Prone players
    * Gigantopithecus properly gains food when fed during Tame (this was likely making Taming much more difficult as if he drops below 40% Food he'll rapidly lose Tame Affinity)
    * Dolphins can be tamed again
    * cheat GiveAllStructure: gives every structure that's connected to the current chain to you.
    * cheat SetTargetPlayerBodyVal int (0-30), float (0-1): changes a character's body scaling for that region
    * cheat SetTargetPlayerColorVal int (0-2), float (0-1): changes a character's body color for that region




    v201.3
    * Fixed a server crash





    v201.2
    * Fixed issue with 'Survival of the Fittest' server player counts being incorrect after match reset.
    * IED's don't use demolition explosion type anymore, as they were not intended to. (effectively cuts their damage against structures by about 60%). They are anti-personnel/defensive.
    * Cut taming time on Gigantopithecus by about 25% and he won't stay aggro'd forever now either.
    * Scuba tank now slowly recovers your stamina if you are not moving in water.





    v201.1
    * Reduced Gigantopithecus natural aggro range by 20%, and it'll no longer target wild animals -- only nosy humans/tamed animals. Also, its aggro will no longer reset its waking tame. Note that ANY damage resets the progress of a non-violent tame!
    * Fixed SCUBA Goggles scaling/offset not matching heads
    * Made multiplayer session list instantly cancel the join if you are not able to join for some reason, rather than making you wait for the time-out.
    * Fixed interpolation of character when mounting/dismounting dino





    Note: v201 was accidentally labelled as 200.0 in-game! Sorry about that! We'll fix it next time around when we jump to 202. To change it right now would cause matchmaking headaches ;)



    Note: We have now pushed out v201 properly, versioned as 201. You will need to upgrade your Servers and Clients accordingly, thank you very much for bearing with us!




    v201.0
    * New Dino: Gigantopithecus: Your autonomous Fiber-gathering, helmet-wearing, human-tossing buddy-for-life!

    GigantoMiner





    ARK of the Apes! (programmer screenshot)




    * New Items: SCUBA Gear set. Heck yeah!
    * Fixed a bug where mateboost was breaking after a dropping a dino... and other bad things were happening due to that too :-P
    * Titanboas now drop eggs ;) Titanboa kibble is for Gigantopithecus, Dodo Kibble is now for Ptera
    * Max Player level raised to 80 and max player XP raised to 185,000
    * Various improvements to the Dye UI layout and flow (you can now switch dyes dynamically when dying items, etc)
    * AZERTY/Slovak Keyboard bindings now work
    * _THE_ TRIBE BUG IS FIXED! No more randomly messed-up Tribes!!!! (going forward ;)



    * We now support global, dynamic Official Server bans. So please please don't use hacks, or we'll have to find out, and then we will have to ban... :( . Also, player run servers will have the option of using our global ban list, or pointing to any online ban list that they want. That goes in your server's GameUserSettings.ini:
    [ServerSettings]
    BanListURL="http://playark.com/banlist.txt"



    * ARK Server Manager now works remotely and can install/manage Mods/Maps/TC's remotely :)
    * New option to use toggle-talk instead of push-to-talk
    * Being Kicked from a session during connection (including Bans) no longer results in you getting stuck a loading screen. Now you'll actually get back to the main menu with correct message.
    * Fixed a SpawnEgg() load crash some people were getting
    * Added a server-configurable chat spam interval
    * Fixed an issue with destroying wires causing destroying of attached objects
    * Fixed a color modifier brightness exploit
    * Fixed issue with not getting more Jerky created from Preserving Bin if you already have Jerky+Meat in it
    * Lazarus Chowder now lasts 10 min instead of 15 min

  • weil sie es vielleicht noch nicht haben oder es probleme wegen der falschen versionsnr gibt. wir werden es ja bestimmt gleich sehen und ausserdem hat g-portal die updates meistens sehr schnell vorliegen


    wie jetzt zb mein server update läuft gerade :P

  • Das mit vers 200 nachm update ist n Fehler von den Entwicklern. ;)


    Note: v201 was accidentally labelled as 200.0 in-game! Sorry about that! We'll fix it next time around when we jump to 202. To change it right now would cause matchmaking headaches ;)


  • Das mit vers 200 nachm update ist n Fehler von den Entwicklern. ;)


    Note: v201 was accidentally labelled as 200.0 in-game! Sorry about that! We'll fix it next time around when we jump to 202. To change it right now would cause matchmaking headaches ;)




    Das steht auch bei mir ganz oben im 1. Beitrag^^

  • Danke ;) Gar nicht gesehen gehabt



    //edit: Die Entwickler meinten gerade, dass sie jetzt doch nochmal die Version richtig raushauen und man nochmal ein Update machen muss.

    The post was edited 1 time, last by tomkay ().

  • habe gerade unseren server das letzte update 201.2/.3 aufspielen lassen. doch im ingame server browser wird er trotzdem nur als 201.1 angezeigt. auf welcher version läuft er denn jetzt wirklich?

  • 201.4:


    • Fix: Man kann der Bärenfalle nicht mehr entkommen, wenn man versucht an einer Leiter hochzuklettern
    • Fix: Man kann auf PVE Servern keine fremden Strukturen mehr bemalen oder sonst wie verunstalten
    • Fix: Auto Turrets schießen nun auch auf liegende Spieler
    • Fix: Gigantopithecus' Nahrungsanzeige füllt sich nun wieder ordnungsgemäß auf, wenn er beim Zähmvorgang gefüttert wird, vorher verursachte das noch Probleme, was es schwierig machte, die Effektivität hoch zu halten
    • Fix: Ichthy's können wieder gezähmt werden, es gab ein Problem, dass die Nahrung nicht überreicht werden konnte, obwohl man sie auf der Taste 0 platziert hatte
    • Neuer Admincheatcode: "cheat GiveAllStructures" - Alle zusammenhängenden Strukturen die man gerade anschaut, gehen in den eigenen Besitz übrig
    • Neuer Admincheatcode: "cheat SetTargetPlayerBodyVal 0-30 0-1" - Verändert die Größe der gewählten Körperstelle (0-30 = Ganzzahl, 0-1 = Kommazahl)
    • Neuer Admincheatcode: "cheat SetTargetPlayerColorVal 0-2 0-1" - Verändert die Körperfarbe der gewählten Körperstelle (0-2 = Ganzzahl, 0-1 = Kommazahl)

    Quelle: http://arkforum.de/index.php/T…022-ARK-Patchnotes-201-4/