-Patch Notes- ARK (202.0 + 202.2)

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  • Current Version: v202.0
    * New Creature: Doedicurus! You're gonna love his totally awesome special abilities, that go further than the Dossier -- let's just say, The Blue Blur might be making an appearance on ARK :)



    * New Item: Primitive Organic Automated Turret
    * New Item: Automatic Spray-Paint 'Gun'
    * Servers can now edit a multiplier for player and dino level-upgrade amounts per-stat (and also different numbers in the case of wild dinos).
    * Prevent-Friendly-Fire option for PvE servers
    * Do a Barrell Roll!
    * Shooting arrows/projectiles at unconscious tiny dinos now actually hits them properly
    * Fixed aiming of character weapon shooting when carried by a Flyer (previously was very difficult to hit stuff due to a bug)
    * Added server option to disable "Friendly Fire" (among tribesmates/tribesdinos/tribesstructures) on PvE
    * Whistles and other attached sounds now play properly when riding dinos
    * Emotes now work properly when riding dinos
    * Fixed another exploit involving players getting under the terrain, and if you do get under the terrain somehow you will be teleported back above it.
    * You can now attach electric generators to electric cables after placing cables, they will snap accordingly
    * Fixed an exploit where filled water containers could be used forever in recipes that require a filled water container
    * Fixed an exploit where you could fill water canteens/jars up fully at a watertank even if you did not have enough water to do so (essentially allowing you to infinitely generate water).
    * Fixed issues where you could erroneously create floating structures using fence foundations + pillars
    * The destruction time of eggs on the ground is now the same for all eggs, 30 min
    * Radio Engram exists again


    Current Version: v202.2
    * Putting Canteens/Waterskins into taps connected directly to intakes now properly refills them, doesn't break them anymore. Sorry about that!
    * Total Conversions are now listed at the bottom of the sessions list when not in a TC
    * Failure to join a TC (such as SotF) no longer results in two overlapping popups
    * Fixed a crash that some singleplayers were getting after a load
    * Fixed another game-load crash case (associated with some Doedicurus functionality)