Posts by soul278

    hallo ich habe das problem das seit heute mein server immer crascht hab das in den log files gefunden könnt ihr mir helfen und da was rauslessen :



    Fatal error!





    VERSION: 258.85



    ShooterGameServer.exe!`anonymous namespace'::RunTraceTask() (0x00007ff67df21391) + 60 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\collision\worldcollisionasync.cpp:46]



    ShooterGameServer.exe!TGraphTask<`anonymous namespace'::FAsyncTraceTask>::ExecuteTask() (0x00007ff67df3a48e) + 13 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]



    ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff67d5d6808) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\private\async\taskgraph.cpp:1257]



    ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff67d5d6658) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\private\async\taskgraph.cpp:1150]



    ShooterGameServer.exe!FTaskThreadBase::Run() (0x00007ff67d5d593c) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\private\async\taskgraph.cpp:622]



    ShooterGameServer.exe!FRunnableThreadWin::Run() (0x00007ff67d693c6f) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]



    ShooterGameServer.exe!FRunnableThreadWin::GuardedRun() (0x00007ff67d693b68) + 8 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]



    KERNEL32.DLL!UnknownFunction (0x00007fff42c313d2) + 0 bytes [UnknownFile:0]



    ntdll.dll!UnknownFunction (0x00007fff446f54e4) + 0 bytes [UnknownFile:0]



    ntdll.dll!UnknownFunction (0x00007fff446f54e4) + 0 bytes [UnknownFile:0]



    Last Replicated Actor PlayerPawnTest_Male_C_48

    Last Remote Function ClientAckGoodMove







    Fatal error!





    VERSION: 258.85



    ShooterGameServer.exe!UObjectPropertyBase::Identical() (0x00007ff67d6f172f) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:45]



    ShooterGameServer.exe!FRepLayout::CompareProperties() (0x00007ff67dd4ba09) + 695 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\replayout.cpp:350]



    ShooterGameServer.exe!FRepLayout::ReplicateProperties() (0x00007ff67dd4becc) + 55 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\replayout.cpp:556]



    ShooterGameServer.exe!FObjectReplicator::ReplicateProperties() (0x00007ff67dbec7bd) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\datareplication.cpp:1267]



    ShooterGameServer.exe!UActorChannel::ReplicateActor() (0x00007ff67dbe6f2b) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\datachannel.cpp:1957]



    ShooterGameServer.exe!UNetDriver::ReplicateClientActors() (0x00007ff67dce965c) + 15 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\networkdriver.cpp:2915]



    ShooterGameServer.exe!UNetDriver::ServerReplicateActorsParallel() (0x00007ff67dcea1de) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\networkdriver.cpp:3150]



    ShooterGameServer.exe!UNetDriver::TickFlush() (0x00007ff67dce2961) + 15 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\networkdriver.cpp:187]



    ShooterGameServer.exe!USteamNetDriver::TickFlush() (0x00007ff67e8c50fe) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:152]



    ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff67cc4f337) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]



    ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff67dcc5649) + 14 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]



    ShooterGameServer.exe!UWorld::Tick() (0x00007ff67dcbc0f9) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\leveltick.cpp:1404]



    ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff67dc1ca5f) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\gameengine.cpp:1150]



    ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff67cb71b31) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\launch\private\launchengineloop.cpp:2418]



    ShooterGameServer.exe!GuardedMain() (0x00007ff67cb6d26c) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\launch\private\launch.cpp:140]



    ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff67cb72b7a) + 5 bytes [h:\svn_ark_ragnarok\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]



    ShooterGameServer.exe!WinMain() (0x00007ff67cb72cb0) + 8 bytes [h:\svn_ark_ragnarok\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]



    ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff67eb96b8d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]



    KERNEL32.DLL!UnknownFunction (0x00007fff42c313d2) + 0 bytes [UnknownFile:0]



    ntdll.dll!UnknownFunction (0x00007fff446f54e4) + 0 bytes [UnknownFile:0]



    ntdll.dll!UnknownFunction (0x00007fff446f54e4) + 0 bytes [UnknownFile:0]



    Last Replicated Actor Griffin_Character_BP_C_33

    Last Remote Function ClientAckGoodMove





    Fatal error!



    VERSION: 258.85



    ShooterGameServer.exe!UObjectPropertyBase::Identical() (0x00007ff67d6f172f) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:45]



    ShooterGameServer.exe!FRepLayout::CompareProperties() (0x00007ff67dd4ba09) + 695 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\replayout.cpp:350]



    ShooterGameServer.exe!FRepLayout::ReplicateProperties() (0x00007ff67dd4becc) + 55 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\replayout.cpp:556]



    ShooterGameServer.exe!FObjectReplicator::ReplicateProperties() (0x00007ff67dbec7bd) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\datareplication.cpp:1267]



    ShooterGameServer.exe!UActorChannel::ReplicateActor() (0x00007ff67dbe6f2b) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\datachannel.cpp:1957]



    ShooterGameServer.exe!UNetDriver::ReplicateClientActors() (0x00007ff67dce965c) + 15 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\networkdriver.cpp:2915]



    ShooterGameServer.exe!UNetDriver::ServerReplicateActorsParallel() (0x00007ff67dcea1de) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\networkdriver.cpp:3150]



    ShooterGameServer.exe!UNetDriver::TickFlush() (0x00007ff67dce2961) + 15 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\networkdriver.cpp:187]



    ShooterGameServer.exe!USteamNetDriver::TickFlush() (0x00007ff67e8c50fe) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:152]



    ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff67cc4f337) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]



    ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff67dcc5649) + 14 bytes [h:\svn_ark_ragnarok\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]



    ShooterGameServer.exe!UWorld::Tick() (0x00007ff67dcbc0f9) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\leveltick.cpp:1404]



    ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff67dc1ca5f) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\engine\private\gameengine.cpp:1150]



    ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff67cb71b31) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\launch\private\launchengineloop.cpp:2418]



    ShooterGameServer.exe!GuardedMain() (0x00007ff67cb6d26c) + 0 bytes [h:\svn_ark_ragnarok\engine\source\runtime\launch\private\launch.cpp:140]



    ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff67cb72b7a) + 5 bytes [h:\svn_ark_ragnarok\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]



    ShooterGameServer.exe!WinMain() (0x00007ff67cb72cb0) + 8 bytes [h:\svn_ark_ragnarok\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]



    ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff67eb96b8d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]



    KERNEL32.DLL!UnknownFunction (0x00007fff42c313d2) + 0 bytes [UnknownFile:0]



    ntdll.dll!UnknownFunction (0x00007fff446f54e4) + 0 bytes [UnknownFile:0]



    ntdll.dll!UnknownFunction (0x00007fff446f54e4) + 0 bytes [UnknownFile:0]



    Last Replicated Actor Griffin_Character_BP_C_33

    Last Remote Function ClientAckGoodMove

    Wie aktuell ist eigentlich ist die map the Center weil wenn ich manuell update drauf mache überschreibt er mit neuen Daten. Ist die map die man g-Portal aus wählen kann die neueste vom 9. ?

    hallo gibt es die Möglichkeit direkt auf die Ordner des Spiels zu zugreifen anstatt über FileZilla. ? Z.b wenn ich Daten hin und herschieben will, für mods und so. ?(?(

    Hallo ich das Problem das keine Meldung angezeigt wird wenn ein Spieler den Server Beitritt oder verlässt.
    Einstellung in den Basiseinstellungen vom Server sind :


    Beitritts Nachricht (Hacken)
    Spielverlassen Nachricht (Hacken)


    und in der \WindowsServer\GameUserSettings.ini


    DontAlwaysNotifyPlayerJoined = false


    AlwaysNotifyPlayerLeft = true



    Auch Server Neustart bringt nix weiss echt nicht weiter. ;(;(