Hi, ich habe wie "https://www.g-portal.com/wiki/Wie_installiere_ich_Addons_auf_einem_Garry%27s_Mod_Server%3F#Steam_Workshop" hier beschrieben versucht eine Workshop Kollektion zum Server hinzuzufügen. "http://steamcommunity.com/workshop/filedetails/?id=923224731" habe "923224731" bei Workshop Collection eingetragen. Bei Steam habe ich mir einen API- Key geholt und "g-portal.com" als Domäne eingetragen. Kann mir bitte jemand sagen was noch zutun ist.


    LG Nudelhut

    Der Server stürzt ab nicht der Client also was soll das bewirken?
    Ganz ohne Annunaki stürzt mein Server auch noch ab:


    Log:
    Fatal error!








    VERSION: 247.3


    ShooterGameServer.exe!AShooterCharacter::GetInsulationFromItem() (0x00007ff70d4fd843) + 93 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootercharacter.cpp:5042]


    ShooterGameServer.exe!AShooterCharacter::GetCharacterAdditionalInsulationValueFromStructure() (0x00007ff70d4fe70e) + 28 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootercharacter.cpp:5124]


    ShooterGameServer.exe!AShooterCharacter::GetCharacterAdditionalHyperthermiaInsulationValue() (0x00007ff70d4febde) + 179 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootercharacter.cpp:5152]


    ShooterGameServer.exe!UPrimalCharacterStatusComponent::RefreshTemperature() (0x00007ff70d35a6ef) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacterstatuscomponent.cpp:1051]


    ShooterGameServer.exe!UPrimalCharacterStatusComponent::TickStatus() (0x00007ff70d3572a9) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacterstatuscomponent.cpp:458]


    ShooterGameServer.exe!APrimalCharacter::Tick() (0x00007ff70d339848) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:2719]


    ShooterGameServer.exe!AShooterCharacter::Tick() (0x00007ff70d4ed4a8) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootercharacter.cpp:2899]


    ShooterGameServer.exe!AActor::TickActor() (0x00007ff70dffb84e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:733]


    ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff70dffa237) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:129]


    ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff70e28273c) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]


    ShooterGameServer.exe!FTaskThread::ProcessTasks() (0x00007ff70da7800c) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]


    ShooterGameServer.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff70da77b9d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]


    ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff70da78b78) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:882]


    ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff70e27ca26) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:204]


    ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff70e280a6a) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:865]


    ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff70e14e9d3) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]


    ShooterGameServer.exe!UWorld::Tick() (0x00007ff70e150178) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1201]


    ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff70e0b380f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1134]


    ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff70d2b600b) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376]


    ShooterGameServer.exe!GuardedMain() (0x00007ff70d2b1a7c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]


    ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff70d2b6fda) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]


    ShooterGameServer.exe!WinMain() (0x00007ff70d2b7108) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]


    ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff70ef9aa91) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]


    KERNEL32.DLL!UnknownFunction (0x00007ffb399e15dd) + 0 bytes [UnknownFile:0]


    ntdll.dll!UnknownFunction (0x00007ffb39ea43d1) + 0 bytes [UnknownFile:0]


    ntdll.dll!UnknownFunction (0x00007ffb39ea43d1) + 0 bytes [UnknownFile:0]

    Ich habe seit kurzem ständig Serverabstürze. Ich hoffe jemand kann mir weiter helfen.


    Benutze diese Mods: http://steamcommunity.com/shar…filedetails/?id=763192598


    Letzter Crash Log:
    Fatal error!








    VERSION: 247.2


    ShooterGameServer.exe!FArchiveRealtimeGC::ProcessObjectArray() (0x00007ff642db0cb1) + 34 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:740]


    ShooterGameServer.exe!FArchiveRealtimeGC::PerformReachabilityAnalysis() (0x00007ff642db04ae) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:600]


    ShooterGameServer.exe!CollectGarbage() (0x00007ff642db1fb6) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1310]


    ShooterGameServer.exe!UWorld::Tick() (0x00007ff6433a13ad) + 15 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1527]


    ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6433033df) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1134]


    ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff64250600b) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376]


    ShooterGameServer.exe!GuardedMain() (0x00007ff642501a7c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]


    ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff642506fda) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]


    ShooterGameServer.exe!WinMain() (0x00007ff642507108) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]


    ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6441ea741) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]


    KERNEL32.DLL!UnknownFunction (0x00007ffb399e15dd) + 0 bytes [UnknownFile:0]


    ntdll.dll!UnknownFunction (0x00007ffb39ea43d1) + 0 bytes [UnknownFile:0]


    ntdll.dll!UnknownFunction (0x00007ffb39ea43d1) + 0 bytes [UnknownFile:0]

    Hi, ich suche nach einer Möglichkeit die maximale Bauhöhe vom Grund aus zu erhöhen, habe eine Baumplattform gebaut die ich aber nur zur hälfte bebauen kann da auf einer Seite nur "too high above ground" angezeigt wird.
    Wäre toll wenn jemand eine Lösung kennt.

    Hallo, wenn ich meinen Terraria Server mit Tshock starte wird mir beim connecten dauerhaft nur "Requesting Tile Data" angezeigt. Deshalb komme ich nicht auf den Server nur ohne Tshock gehts. Kennt jemand eine Lösung?