Posts by kurthectic

    goas :

    hab da mal zwei technische Fragen:
    1.) weist du zufällig warum bis kurz vor 6 heut morgen auf meinem Server nicht mal das 207 Update verfügbar war? Trotz Neustart und auch Server gestoppt für längere Zeit?
    2.) jetzt läuft er allerdings ohne mein Zutun auf 208.3...macht er jetzt automatisch nen Neustart bei Update?

    Danke im Voraus!

    Current Version: v206.2

    * Fixed rain vfx particles staying on, becoming detached, not disabling , etc
    * Linux Voice Chat should now work :)
    * Fixed potential server crash
    * Fixed client crash with translated options UI
    * Existing Structures can now always be "Replaced" even if they are considered "in range" of an enemy structure


    * Added Server PvP Auto Demolish options and PvE Auto Dino Unclaim options

    (or the commandline ?PvPStructureDecay=true, etc)

    * Added option for unofficial Servers to have all admin commands logged to chat, to help Admin trustworthiness. Clients can see whether the servers have this setting enabled in the Pause menu.

    * Significantly reduced Dino system memory overhead -- but the further fix of 50% memory reductions will come in subsequent update.
    * Extinction of the "Extinction Event" Servers
    * Session List now filters out Workshop mod games that are on incompatible Workshop mod version
    * Eliminated repeated "Installing Mod..." blips when at the main menu
    * New "Low Quality VFX" option makes rain and underwater cheaper. Will link up more effects in the future.
    * Fixed some incorrect structure damage type settings on metal/stone roofs/slopes
    * Fixed a case where you could get insta-killed when dismounting from your creature such as the Gigantopithecus

    * Dev Kit: Added capability for Total Conversions to use inherited PrimalGameData to stay in sync with live game.
    * Dev Kit: ALL editable variables are now automatically read/write exposed to Blueprint. Unlimited Power!!!!


    * 'Unnatural Selection' Tournament Build!
    * Optionally launch with ?EnableDeathTeamSpectator=true (or EnableDeathTeamSpectator in [ServerSettings] of INI) to allow non-admin SotF players to spectate attached to only their own living team members after death.
    * Fixed disappearing thrown Monkeys (we think)


    * Argentavis/birds client-side landing is back to how to used to be. -- client-side only input change, you don't need to relaunch your servers.
    * Doedicurus can roll again now :) -- client-side only input change, you don't need to relaunch your servers.


    * Fixed a server crash on startup (unversioned hotfix)

    * "Survival of the Fittest: Unnatural Selection" (Game Mode, Tournament... Ride the Dragon and Dominate the ARK!)
    * Survival of the Fittest servers can launch with "-gameplaylogging" commandline option to output a dated log file to \Saved folder, which will contain a timestamped kill & winners log listing steam id, steam name, character name, etc. Handy for automatic Tournament records... :)
    * ARK Server Manager & ARK Remote now support Remote Management/Mod Installation of Linux Servers!…ns/10/530649887219814834/


    * Fixed bug that was detaching carried Monkey on clients
    * Fixed randomish missing mod engrams
    * Fixed overspawning plesios in mods
    * Fixed (likely) bug that was causing some players to be invisible for the host on non-dedicated sessions


    * New Creature: Mesopithecus! This little buddy can ride on your shoulder and help you out of all sorts of scraps... ;)
    * New Item: Primitive Smoke Grenades!
    * Angled Roofs for Thatch/Wood/Stone/Metal tilesets! Courtesy of MechanizedIT, thank you, you're the best!!

    * Max Tamed Dino cap on Official Servers properly raised to 5500
    * Species X Plants will now auto-heal properly, phew!
    * Folders on Engrams list stay visible correctly when re-opening Crafting Menu
    * Creating a Tribe while Taming a Dino no longer loses the Tame
    * Sarco buff
    * Fixed bug with limiting NPC's when using certain mods (i.e. bug would cause huge # of Plesios underwater)
    * Gigantopithecus can now manually harvest fiber

    ich hab jetzt vor einigen minuten unseren server geupdated. sollte eigentlich update 201.2 + 201.3 gewesen sein.
    aber im ingame server browser wird der server immer noch als 201.1 angezeigt.
    auf welcher version läuft er denn jetzt?

    Bei uns zeigt er nicht mal ein update an....seit v201....möcht mal wissen was da schon wieder los is ;)

    Das mit vers 200 nachm update ist n Fehler von den Entwicklern. ;)

    Note: v201 was accidentally labelled as 200.0 in-game! Sorry about that! We'll fix it next time around when we jump to 202. To change it right now would cause matchmaking headaches ;)

    Das steht auch bei mir ganz oben im 1. Beitrag^^

    Current Version: v201.5:
    * Floating-To-Valhalla Ragdolls fixed
    * Improved death-momentum calculation for ragdolls
    * Fixed inability to place C4's after placing rotational actors, or to place them on certain walls
    * Fixed singleplayer/local disappearing structure object visuals (campfires, preserving bins etc)

    * You can no longer escape a bear trap by climbing a ladder
    * You can no longer paint/deface another team's structures in PvE
    * AutoTurrets will now shoot at Prone players
    * Gigantopithecus properly gains food when fed during Tame (this was likely making Taming much more difficult as if he drops below 40% Food he'll rapidly lose Tame Affinity)
    * Dolphins can be tamed again
    * cheat GiveAllStructure: gives every structure that's connected to the current chain to you.
    * cheat SetTargetPlayerBodyVal int (0-30), float (0-1): changes a character's body scaling for that region
    * cheat SetTargetPlayerColorVal int (0-2), float (0-1): changes a character's body color for that region

    * Fixed a server crash

    * Fixed issue with 'Survival of the Fittest' server player counts being incorrect after match reset.
    * IED's don't use demolition explosion type anymore, as they were not intended to. (effectively cuts their damage against structures by about 60%). They are anti-personnel/defensive.
    * Cut taming time on Gigantopithecus by about 25% and he won't stay aggro'd forever now either.
    * Scuba tank now slowly recovers your stamina if you are not moving in water.

    * Reduced Gigantopithecus natural aggro range by 20%, and it'll no longer target wild animals -- only nosy humans/tamed animals. Also, its aggro will no longer reset its waking tame. Note that ANY damage resets the progress of a non-violent tame!
    * Fixed SCUBA Goggles scaling/offset not matching heads
    * Made multiplayer session list instantly cancel the join if you are not able to join for some reason, rather than making you wait for the time-out.
    * Fixed interpolation of character when mounting/dismounting dino

    Note: v201 was accidentally labelled as 200.0 in-game! Sorry about that! We'll fix it next time around when we jump to 202. To change it right now would cause matchmaking headaches ;)

    Note: We have now pushed out v201 properly, versioned as 201. You will need to upgrade your Servers and Clients accordingly, thank you very much for bearing with us!

    * New Dino: Gigantopithecus: Your autonomous Fiber-gathering, helmet-wearing, human-tossing buddy-for-life!


    ARK of the Apes! (programmer screenshot)

    * New Items: SCUBA Gear set. Heck yeah!
    * Fixed a bug where mateboost was breaking after a dropping a dino... and other bad things were happening due to that too :-P
    * Titanboas now drop eggs ;) Titanboa kibble is for Gigantopithecus, Dodo Kibble is now for Ptera
    * Max Player level raised to 80 and max player XP raised to 185,000
    * Various improvements to the Dye UI layout and flow (you can now switch dyes dynamically when dying items, etc)
    * AZERTY/Slovak Keyboard bindings now work
    * _THE_ TRIBE BUG IS FIXED! No more randomly messed-up Tribes!!!! (going forward ;)

    * We now support global, dynamic Official Server bans. So please please don't use hacks, or we'll have to find out, and then we will have to ban... :( . Also, player run servers will have the option of using our global ban list, or pointing to any online ban list that they want. That goes in your server's GameUserSettings.ini:

    * ARK Server Manager now works remotely and can install/manage Mods/Maps/TC's remotely :)
    * New option to use toggle-talk instead of push-to-talk
    * Being Kicked from a session during connection (including Bans) no longer results in you getting stuck a loading screen. Now you'll actually get back to the main menu with correct message.
    * Fixed a SpawnEgg() load crash some people were getting
    * Added a server-configurable chat spam interval
    * Fixed an issue with destroying wires causing destroying of attached objects
    * Fixed a color modifier brightness exploit
    * Fixed issue with not getting more Jerky created from Preserving Bin if you already have Jerky+Meat in it
    * Lazarus Chowder now lasts 10 min instead of 15 min

    Current Version: v195.0
    * Fixed the networking of new-character configuration to the server.
    Alas this required a new Major version update as it is a networking signature change :-P

    Note: You will need to re-search for your Favorite/My Survivors Official Servers once! (the IP addresses have changed due to Server Relocation)

    Current Version: v195.1
    Unversioned Client Hotfix: Spawn BG music no longer erroneously plays forever when fast-travelling.
    * Alpha predators no longer damage metal structures, only stone structures as intended.
    * Can no longer pick up Alpha Raptors using flyers.
    * Alpha predators now consume corpses properly.
    * Alpha predators attacks no longer damage riders directly. (now is consistent with regular dino attacks)

    Current Version: v195.2
    Server-side Only Hotfix:
    * You can no longer upload or download Forcetamed creatures via ARK Tribute (Obelisks) that are not actually Tame-able. (i.e. Alpha predators)
    * Admin Forcetamed creatures that are not actually Tame-able are automatically destroyed upon map reloading. (i.e. Alpha predators)

    Ich kann mich zwar ab und an beschweren, aber auch bedanken:

    habt ihr super hinbekommen!!! Vielen Dank g-portal!
    Echt Top - Daumen hoch!

    Deswegen müssen sie die Server auch Samstag Mittag umbauen. Wie wär es denn mit 6 Uhr morgens wo die meisten noch schlafen oder ist das neue Netzwerkteil erst um 11 Uhr mit der post gekommen :D

    Manchen kann mans auch gar nicht recht machen.....

    goas :

    Ich wollte damit nur sagen, dass die Zeiten auch nicht 100%ig stimmen müssen im Steam.
    Und ich glaube nicht, dass ich es in irgendeiner beleidigenden Form geschrieben hab.
    Also ist, mit Verlaub, deine trotzige Reaktion nicht angebracht.


    genau selbes Spiel hier. Heut Nacht bin ich dann nach 2 Stunden warten ins Bett und jetzt ist wieder irgendwas.
    Ich habe eigentlich zu gportal gewechselt, weil ich nur gutes gehört hatte.
    Aber bei ARK hat sich das bis jetzt nicht bestätigt.
    Habe noch Server bei Multiplay und da noch nie! Probleme gehabt. Leider hatten die am Anfang noch keine ARK Server;
    da sie jetzt aber welche haben, bin ich schwer am überlegen, ob ich mir da wieder einen hole...

    dir ist schon klar das die fast 1200 ark server bei g-portal haben und das es bei einigen länger dauern kann? wir warten auch schon 35 minuten, aber egal ist nicht weiter tragisch.

    Weil ja auch alle 1200 auf einmal updaten wollen ;)

    Meiner ist auch fertig...hat zwar wieder mal ein paar minuten länger gedauert mit backup, aber alles ok.

    Difficulty 4.0 sollte Levelcap bis 120 haben.
    Theoretisch müsste man dafür als Schwierigkeit 1.5 eintragen.
    Da ja 1 aktuell 3.0 ist mit Levelcap 90.

    Edit: Zu früh gefreut...Server zeigt erneut "Update verfügbar".... und hängt nun wieder im update fest. So langsam nervt mich der update Vorgang hier^^