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Roberto Omezzolli


Lars Kübler

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Aline Dietz

Head of Marketing

Latest Articles


From Pong to Ping: Shooting Star

For many game designers, coming up with a unique idea or concept is often the very first step to building an interesting video game. But does it really have to be called Supersonic Acrobatic Rocket-Powered Battle-Cars? In fairness, if your game includes all of the aforementioned, you might as well roll with it and see...


Think piece: Game Over?

2023 as a year has been marked by two extremes, if we’re looking at the video game industry. Triple-AAA Games like Diablo IV, Spiderman 2 and Zelda: Tears of the Kingdom raked in millions of Dollars in only a couple of weeks, sometimes even days after their initial releases. The market sees a steady stream...


A Developer’s Guide to Selecting the Right Game Server Host

If you’re developing a multiplayer game, one of the most critical decisions is choosing which hosting provider will power your backend servers. The right hosting platform is essential for delivering low-latency, reliable connectivity and a seamless gaming experience to your players worldwide. In our previous discussion, we demystified the jargon and peeled back the layers...


From Pong to Ping: A Game of Drones

The concept of two teams meeting for a friendly conflict has been at the heart of games for decades, centuries even, if we briefly forget that playing a game doesn’t necessarily involve a console or computer. Playing in a team is often the most rewarding form of competitive measurement, because it involves shared experiences, feelings...


From Pong to Ping: Ahead of the Swarm

100,000 people cheering to a battle of futuristic armies commanded by two extremely creative generals. What sounds like science-fiction is an accurate description of an OSL final match in the mid 2000s. We’re standing in a crowd of South Korean StarCraft fans, cheering for their favorite player as if this was a rock concert followed...


From Pong to Ping: The Green Gust

The Coriolis storm has been raging on for two years, with the Arrakis force that was Dune 2 sweeping over the video game landscape since 1992. Witnessing massive changes in the conception of strategy games during the 1980s, Westwood Studios took the ingredients provided by earlier attempts at the real-time strategy genre, added unique gameplay...


From Pong to Ping: Been there, Dune that

The popularity of different video game genres has wildly shifted throughout the last decades. Developers picked up advanced technologies and paired them with game design ideas that hadn’t been challenged before, which very often led to the rise of a new star ─ or rather star constellations ─ at the video game firmament. In two...


The Basics of Hosting: Artificial Intelligence

The hosting landscape is rapidly evolving, thanks to breakthroughs in artificial intelligence. As AI capabilities expand, hosting providers are actively integrating intelligent automation to enhance everything from infrastructure management to customer experiences. This transformation promises more resilient, optimized, and innovative hosting services. We therefor decided to come up with another Basics of Hosting article, this...


From Pong to Ping: A Second Life

Video games largely resolve around the premises of doing or feeling things and expressions, which your real-life self cannot ─ mentally, physically, financially. I explicitly don’t state emotions like fun and amusement because there are plenty of serious games, leading me to respectfully disagree, whenever “joy” is listed as a mandatory asset of video games....


The Basics of Hosting: Volume I

As a server host in an always-online environment, it’s crucial to communicate in a way that’s both informative and easy to understand, especially when explaining why private servers can be vital assets for a variety of different games. However, often we have to use terms and phrases that you might have heard a million times...

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