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Created by the minds at GPORTAL

GPORTAL has been in the private server–hosting business for more than 15 years, and during this time — as you can imagine — we have seen it all! We have worked with numerous studios and every game engine out there; our experience is second to none. This business portal is dedicated to both you (the developer) and studios, where we share with you our knowledge of the industry. It is where you can read about our great services, why private servers should be part of every multiplayer game, how private servers continue to mould the industry and how to succeed in an ever-increasing saturated market. Learn how to stand out, learn where others have gone wrong — and learn from the best.

15
Data Center
Regions
100K
private
servers
> 10M
players
per month
> 20K DDoS attacks per month mitigated
500
Partnered Influencers

"Private servers don’t cost studios money; they save money - in fact they can actually make money”

Roberto Omezzolli GPORTAL CEO

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Last Articles

Case Study

DDoS Protection

Our three lines of defence Over the past 17 years we have deployed a self-owned low-latency network inside our datacentre creating the best DDoS Protection for our Customers. It has been so successful that Corero our DDoS Appliance vendor created a representative Case Study together with us, for the whole gaming industry. https://www.corero.com/blog/case-study-ociris We are able to create individual rules, filters, and patterns for every single service we provide and we are adding many more every day. Our NOC reviews in detail every single attack and checks in-game if there […]

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Damian Reed
20. April 2020
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Article

Private Servers – the cold hard truth

“Private servers don’t cost studios money, they save money – in fact they can actually make money” Roberto Omezzolli CEO of GPORTAL The above was a statement made by the CEO of GPORTAL in a recent meeting. For me, it was a ‘eureka’ moment — as the evangelist for GPORTAL, I have been thinking of elaborate ways to convey the message of private servers to studios and developers, and in one sentence, he summed it up more succinctly and straightforwardly than I had ever thought to. Private Servers do not […]

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Damian Reed
15. April 2020
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Article

ARK: Survival Evolved – Welcome to Fjordur

Fjordur is a map for ARK: Survival Evolved ARK: Survival Evolved was released on PC in August 2017 to a mixed reception. Though the game had been available via early access for two years, it still had its issues. During September 2017 the average player count was 43,690, whilst the peak for that month was 79,303 players. So why are you reading about ARK: Survival Evolved today? At the time of writing this article, the average player count was 87,738 players, peaking this month at 157,355 players. That’s an incredible […]

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Damian Reed
4. April 2020
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Case Study

How GPORTAL improved server performance, whilst reducing cost

The Best of Both Worlds GPORTAL is a leading supplier of online game-hosting services around the globe. The company’s customers expect low latency and a great gaming experience regardless of where they are. Therefore, GPORTAL has high requirements for performance and stability — but increasing resource utilisation and keeping costs low are also important. This is why we turned to Intel and Dell EMC to accomplish these goals. The Challenge With multiple instances of 90+ different games being hosted on our servers, we needed servers that have high-performance as well […]

[...]
Damian Reed
1. April 2020
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