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Lars Kübler

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Head of Marketing

Latest Articles


From Pong to Ping: Enter Azeroth

In our previous installment of “From Pong to Ping,” we traced the evolution of massively multiplayer online role-playing games from early text-based multi-user dungeons all the way through the breakout 3D graphical worlds of Ultima Online, EverQuest, Asheron’s Call and Anarchy Online. These pioneering virtual worlds brought the MMORPG genre into the mainstream spotlight, even...


From Pong to Ping: Every Quest you take

In our previous From Pong to Ping covering the evolution of massively multiplayer online role playing games (MMORPGs), we traced the genre’s origins in text-based multi-user dungeons (MUDs) up through the release of the pioneering Ultima Online in 1997. Ultima Online was groundbreaking for implementing a large-scale 3D virtual world with thousands of simultaneous players...


Think piece: Head. Set. Go!

VR gaming has come a long way in recent years and yet it’s still persisting in a niche corner, with untapped potential for further innovation and expanded mainstream appeal. While devices like Oculus Quest 2 and Valve Index have driven growing consumer adoption and game development, VR gaming is still maturing as an overall industry...


Think piece: Kitchen sink

The general rule of thumb for finding a game that might catch your interest, is looking at a genre you already find enjoyable, or ─ as many people tend to say ─ feel at home with. However, the trend of blending together elements from different gaming genres into new hybrid experiences has become increasingly common...


From Pong to Ping: What a time to be online

Our ongoing series puts the spotlight on games that moved the multiplayer genre forward, sending ripples through the video game industry with intersections to server hosting and online gameplay: Doom, Half-Life, StarCraft, DayZ and many more; they all initiated an evolutionary process that moved the medium videogames into new territories, spawning genres and multiple, spiritual...


From Pong to Ping: Shooting Star

For many game designers, coming up with a unique idea or concept is often the very first step to building an interesting video game. But does it really have to be called Supersonic Acrobatic Rocket-Powered Battle-Cars? In fairness, if your game includes all of the aforementioned, you might as well roll with it and see...


Think piece: Game Over?

2023 as a year has been marked by two extremes, if we’re looking at the video game industry. Triple-AAA Games like Diablo IV, Spiderman 2 and Zelda: Tears of the Kingdom raked in millions of Dollars in only a couple of weeks, sometimes even days after their initial releases. The market sees a steady stream...


A Developer’s Guide to Selecting the Right Game Server Host

If you’re developing a multiplayer game, one of the most critical decisions is choosing which hosting provider will power your backend servers. The right hosting platform is essential for delivering low-latency, reliable connectivity and a seamless gaming experience to your players worldwide. In our previous discussion, we demystified the jargon and peeled back the layers...


From Pong to Ping: A Game of Drones

The concept of two teams meeting for a friendly conflict has been at the heart of games for decades, centuries even, if we briefly forget that playing a game doesn’t necessarily involve a console or computer. Playing in a team is often the most rewarding form of competitive measurement, because it involves shared experiences, feelings...


From Pong to Ping: Ahead of the Swarm

100,000 people cheering to a battle of futuristic armies commanded by two extremely creative generals. What sounds like science-fiction is an accurate description of an OSL final match in the mid 2000s. We’re standing in a crowd of South Korean StarCraft fans, cheering for their favorite player as if this was a rock concert followed...

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