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GPORTAL has been in the private server–hosting business for more than 15 years, and during this time — as you can imagine — we have seen it all! We have worked with numerous studios and every game engine out there; our experience is second to none. This business portal is dedicated to both you (the developer) and studios, where we share with you our knowledge of the industry. It is where you can read about our great services, why private servers should be part of every multiplayer game, how private servers continue to mould the industry and how to succeed in an ever-increasing saturated market. Learn how to stand out, learn where others have gone wrong — and learn from the best.

15
Data Center
Regions
100K
private
servers
> 10M
players
per month
> 20K DDoS attacks per month mitigated
500
Partnered Influencers

"Private servers don’t cost studios money; they save money - in fact they can actually make money”

Roberto Omezzolli GPORTAL CEO

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Last Articles

Article

Official Host of Tinkertown

GPORTAL strive to host the very best games and this week we can proudly announce that GPORTAL are the official server host of the fabulous Tinkertown by Headup Games. Headup Games were established in 2009, developing on all major platforms such as mobile devices, console, and PC – serving 80 million players on mobile and several million players on console and PC. The team were awarded “Best Publisher” at the German Developer Awards in 2012, 2013, 2017 and 2019. Tinkertown is a refreshing new multiplayer sandbox experience, where players can […]

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Damian Reed
30. July 2021
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Article

The Cost of Success

Industry professionals who have worked, or currently work for an independent game studio, will know the daunting prospect of multiplayer games and cost. Established game studios can generate revenue through sales, right at launch, or even before; whilst independent studios don’t have this initial injection of cash, they need to generate this over time. The solution for slower paced/non-competitive multiplayer games is simple – peer 2 peer, whilst this solution has its drawbacks, it is cost effective and relatively simple to orchestrate. For all other genres, the best solution that […]

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Damian Reed
12. July 2021
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Article

Massive Update to DEADSIDE

Late last week, Bad Pixel the creators of DEADSIDE launched version 0.20 and with this update there have been huge changes. If you aren’t familiar with Bad Pixel or DEADSIDE, here’s the low down and why we are talking about the game at GPORTAL. DEADSIDE launched just over a year ago on Steam in early access form, immediately there was an interest with 10,000 players online in the first month. DEADSIDE can be described as a hardcore multiplayer shooter, set in a post-apocalyptic world (no zombies or monsters here!) – […]

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Damian Reed
5. July 2021
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Article

Our Newsletter has Arrived!

Starting from the 29th of June, all GPORTAL business subscribers will start to receive our first newsletter. Not subscribed? No worries, just head to the bottom of this page now. Subscribing to our newsletter, is a great way to keep up to date with GPORTAL and learn about how private game servers are being utilised in the video game industry. Don’t worry, we aren’t the type of company to bombard you with weekly or even daily newsletters, by subscribing you will receive one newsletter per month. So what are you […]

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Damian Reed
28. June 2021
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