Article

Latest Articles

Article

Keep Calm – Mixer is DEAD nothing has changed

If you’ve read the article about our influencers (link) you’ll know that we have 500 partnered influencers with a combined audience of 10 million viewers. And if you’re up to date with tech news, you might know that Microsoft announced on Twitter that they were closing down Mixer. Mixer is a streaming platform that was supposed to rival Twitch. Whilst many streamers will be migrated over to Facebook Gaming, a lot of the larger streamers have made or are making the move to Twitch. Our partnered influencer managers have put […]

[...]
Damian Reed
24. June 2020
Read more
Article

devcom 2020

GPORTAL are going to devcom! That’s right, this year GPORTAL will be attending devcom and things look a little different in 2020. We all know the implications of Covid-19 and the impact it’s had around the world to various industries, and whilst the gaming industry has thrived – every single physical tech show has been cancelled. Some have drawn a line under this year, and others have gone down the digital route; that’s where devcom have chosen to go. devcom has changed their approach, typically devcom in its physical form […]

[...]
Damian Reed
10. June 2020
Read more
Article

Free Servers!!!

Come and get them, we are offering free servers At GPORTAL, we want to stand apart from our competitors and so we decided to offer free servers to any game studio who wants them. We will happily provide free servers for testing – so that your can see for yourself how good our Intel Dell OEM bespoke just-for-gaming servers are. Read here to find out more information about our servers Once you are happy with our server performance and comfortable with our control panel, we can then start to implement […]

[...]
Damian Reed
8. June 2020
Read more
Article

Private Servers – the cold hard truth

“Private servers don’t cost studios money, they save money – in fact they can actually make money” Roberto Omezzolli CEO of GPORTAL The above was a statement made by the CEO of GPORTAL in a recent meeting. For me, it was a ‘eureka’ moment — as the evangelist for GPORTAL, I have been thinking of elaborate ways to convey the message of private servers to studios and developers, and in one sentence, he summed it up more succinctly and straightforwardly than I had ever thought to. Private Servers do not […]

[...]
Damian Reed
15. April 2020
Read more
Article

ARK: Survival Evolved – Welcome to Fjordur

Fjordur is a map for ARK: Survival Evolved ARK: Survival Evolved was released on PC in August 2017 to a mixed reception. Though the game had been available via early access for two years, it still had its issues. During September 2017 the average player count was 43,690, whilst the peak for that month was 79,303 players. So why are you reading about ARK: Survival Evolved today? At the time of writing this article, the average player count was 87,738 players, peaking this month at 157,355 players. That’s an incredible […]

[...]
Damian Reed
4. April 2020
Read more
Article

When peer2peer goes wrong

Why do game studios still use peer2peer? As the evangelist for GPORTAL, I have a vested interest in private/dedicated servers. However, I experienced something the other day in my private life that I’d like to share. I love Formula 1; I have ever since I was a little boy — following the likes of Lauda, Senna, Schumacher, Button and Hamilton. I’m also a huge sim racer, using my Thrustmaster Ts-PC, Next Level Racing chair and HTC Vive for ultimate immersion. This year I was eager to see what would happen […]

[...]
Damian Reed
30. March 2020
Read more
Article

Private Servers: How they’ve moulded the gaming industry

How do you make your next title successful? What does success look like for a studio or developer? This question will provide a different answer almost every time it’s asked. Success could mean a sequel which is played more than its predecessor. Success could be that dream you had years ago coming to life in the form of a game. Success could be making games that you, as a player, want to play. Success could be as simple as just paying the bills.  How do we become successful? Money? Heritage? […]

[...]
Damian Reed
26. February 2020
Read more
Article

We have an influencer army of 500

Marketing and Promotion with Influencers Marketing and promotion: these are two headaches that game studios must deal with. It’s forever changing too. 20 years ago, it was all about toys and sponsorship. I remember Capcom sponsoring a car in the Indy 500 to drive awareness of Street Fighter 2, and not so long ago, companies relied solely on Facebook ads. However, over the last few years things have started to change. People consume online more than any other format; more people are watching YouTube, Instagram, TikTok, Twitch, Mixer and many […]

[...]
Damian Reed
28. January 2020
Read more
Article

In 2020 gaming industry franchises are DEAD, long live the modding community!

A look at franchises in the gaming industry The gaming industry is constantly evolving, but the biggest changes are yet to come. To understand the changes that have already started to take shape, we first need a history lesson. Fans and a community make a game successful Every single game that has ever been successful in the modern era has had fans, a community You may think that the video game industry started in the 70s or 80s, but it actually started back in the 1950s! Back then the games […]

[...]
Damian Reed
19. January 2020
Read more
Article

17 Years of private game server legacy

Why GPORTAL This document does not discuss the vast amount of reasons why private servers are a necessity these days for upcoming game titles. This document is here to show you why GPORTAL is the best-placed company to make your next game a success. GPORTAL is a leading supplier of online game–hosting services around the globe. This is achieved by having 13 self-serviced server centres, providing us with global coverage. It’s not just about having server centres around the world, though. GPORTAL has worked closely with Dell and Intel to […]

[...]
Damian Reed
17. January 2020
Read more