Author: Marcel Faust

Posts by Marcel Faust:

Think Piece: Democratize Games!

Video games have evolved from a relatively affordable pastime into an increasingly expensive hobby, putting it out of reach for many potential players. The high costs of gaming hardware, such as [...]

Think piece: Video Games

Video games have undeniably become a cultural and economic juggernaut. The gaming industry raked in over $184 billion globally in 2023, with blockbuster franchises like Call of Duty and Grand [...]

From Pong to Ping: 1.0 to Hero

The Final Fantasy series is one of the most iconic and influential role-playing game (RPG) franchises in gaming history. Developed and published by Square (now Square Enix), the series has [...]

From Pong to Ping: Enter Azeroth

In our previous installment of “From Pong to Ping,” we traced the evolution of massively multiplayer online role-playing games from early text-based multi-user dungeons all the way [...]

From Pong to Ping: Every Quest you take

In our previous From Pong to Ping covering the evolution of massively multiplayer online role playing games (MMORPGs), we traced the genre’s origins in text-based multi-user dungeons (MUDs) [...]

Think piece: Head. Set. Go!

VR gaming has come a long way in recent years and yet it’s still persisting in a niche corner, with untapped potential for further innovation and expanded mainstream appeal. While devices [...]

Think piece: Kitchen sink

The general rule of thumb for finding a game that might catch your interest, is looking at a genre you already find enjoyable, or ─ as many people tend to say ─ feel at home with. However, the [...]

From Pong to Ping: What a time to be online

Our ongoing series puts the spotlight on games that moved the multiplayer genre forward, sending ripples through the video game industry with intersections to server hosting and online gameplay: [...]

From Pong to Ping: Shooting Star

For many game designers, coming up with a unique idea or concept is often the very first step to building an interesting video game. But does it really have to be called Supersonic Acrobatic [...]

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