All the Mons Modpack
Minecraft All the Mons, often shortened to ATMons, is a crossover modpack from the ATM team that merges the automation-heavy structure of All the Mods 10 with Cobblemon, the Pokémon mod for Minecraft. Running on Minecraft 1.21.1 with NeoForge, the All the Mons modpack lets you run a factory-scale tech and magic operation in one hand while raising and battling a team of Pokémon in the other.
Overview All the Mons Modpack:
What Is All the Mons?
All the Mons is a full modpack, not a single addition, released on CurseForge by the ATM team. There is also a separate community project called the AllTheMons datapack, which only adds around 150 extra Pokémon designs to any Cobblemon setup and explicitly states it has no connection to the ATM team pack. If you searched for the All the Mons mod expecting one small addition, that datapack is probably what you are looking for; the modpack covered in this guide is the full ATM10-plus-Cobblemon package.
The ATMons Minecraft version is 1.21.1, built on NeoForge and bundling more than 300 mods covering tech, magic, and monster-collecting content. After a long run in early access, the pack left its release-candidate phase with version 1.0.0, which added the Legendary Monuments update and made every legendary obtainable through normal, in-world means.
Tip:Minecraft All the Mons updates frequently, so checking the CurseForge changelog before starting a new world is worth the extra minute.
All the Mons vs. All the Mods 10 & Cobbleverse
In Short:
- All the Mods 10 = a pure kitchen-sink pack with zero Pokémon content, focused entirely on tech and magic progression
- Cobbleverse = a dedicated Cobblemon adventure with gyms and trainer battles but almost no automation
- All the Mons = deliberately built in between, keeping ATM10‘s factories, storage networks & dimensions intact, then layers the full Cobblemon loop on top so both systems can feed into each other
Because the name overlaps so much with its parent pack, the most common question is simply: how does All the Mons compare to All the Mods 10? The short version is only a matter of definitions.
In practice, that means you can play All the Mons as a tech-only experience if you want, since none of the automation content is locked behind Pokémon progress. Poké balls, evolution stones, and similar items simply show up as regular crafting resources along the way, so ignoring the Cobblemon side only means skipping part of the content, not being blocked from anything else.
System Requirements for the All the Mons Mod
Before you download All the Mons, make sure your setup matches what the pack expects. Here is a quick look at the current All the Mons RAM requirements:
- Java 21 (mandatory, older versions are not supported)
- 8 GB of RAM allocated to Minecraft as an absolute minimum
- 10-12 GB of RAM allocated for smooth, stutter-free gameplay
- 16 GB or more of total system RAM recommended
- 4+ CPU cores recommended, since Pokémon battles can briefly spike rendering load
For a dedicated server, plan for at least 8 GB of RAM, with 12-16 GB recommended once several players are online at the same time.
Installing Minecraft All the Mons
Getting All the Mons installed follows the same installation pattern as most CurseForge modpacks. Open the CurseForge App, search for ‘All the Mons’, and click install; the launcher handles NeoForge and all 300-plus mods automatically. Server files are published separately by the ATM team with every release, so make sure the client and the server are always running the exact same version number.
Core Gameplay: Where Cobblemon Meets ATM10 in All the Mons
The real appeal of All the Mons is how tightly its two halves connect instead of just sitting side by side. A few examples of the crossover in action:
- automated apricorn farms powered by Mekanism‘s multi-stage ore processing
- Botania mana flowers auto-harvesting evolution items
- Applied Energistics 2 unifying Pokémon and item storage in one network
- Create-based automated Poké ball factories
You are free to start wherever you like: catch your first Pokémon on day one and build automation around it later, or set up a Mekanism and Create base first and bring Cobblemon in once the factory is running. Multiplayer groups often split naturally along these lines, with one player handling exploration and captures while another focuses on automation.
The Shiny Pika Star: ATMons‘ Own Endgame
Where All the Mods 10 builds toward the ATM star, All the Mons has its own parallel goal: the shiny pika star. Crafting it ties Cobblemon progress directly to ATM10-style automation, including region-specific rituals that call for mega stones and other late-game materials. legendary monuments, added in version 1.0.0, are dedicated structures that make hunting every legendary pokémon a proper part of that endgame rather than a side activity.
Getting Your First Poké Balls
Wondering how to get poké balls in All the Mons? The starting loop is pure Cobblemon:
- gather apricorns
- craft them into poké balls
- throw one at a wild Pokémon to start a capture attempt
A few quick boosts worth setting up in your first session or two:
- planting an apricorn tree near your base
- trading with wandering villagers for cheap poké balls
- collecting poké tokens, ATMons‘ own early-game currency, for the Poké Mart trader
Once your base is running, automating the same loop pays off fast. Feeding an apricorn farm through Create‘s conveyors, or setting up an Applied Energistics 2 crafting pattern for poké balls, turns a manual chore into a background process, freeing you up for battles and exploration instead.
Playing the All the Mons Mod with Friends
Minecraft All the Mons is built with groups in mind, and figuring out how to play All the Mons with friends mostly comes down to matching versions. The ATM team publishes dedicated server files with every release, so as long as your multiplayer server and every player’s client are on the same version number, you are ready to go.
On a shared world, Cobblemon‘s standard trading and battling systems work exactly as they do in single-player, so teammates can trade Pokémon or challenge each other at any time. Groups also tend to divide labor naturally: one or two players focus on catching and training a team while others build out the shared automation base, with everyone benefiting from the same apricorn farms and storage network.
FAQ
All the Mons, or ATMons, is a Minecraft modpack from the ATM team that combines All the Mods 10 with Cobblemon on Minecraft 1.21.1 and NeoForge.
No, the AllTheMons datapack is a separate, unaffiliated project that only adds extra Pokémon designs to Cobblemon. The All the Mons mod covered here is the full ATM team modpack.
All the Mods 10 has no Pokémon content at all. All the Mons keeps the same tech and magic systems but adds the entire Cobblemon experience on top.
Allocate at least 8 GB of RAM, with 10-12 GB recommended for smooth play. A dedicated server should have 8-16 GB depending on player count.
Gather apricorns and craft them into poké balls, the same as in base Cobblemon, or trade with villagers for a few early on before automating the process later.
Yes, official server files are available for every release, and Cobblemon‘s trading and battling systems work normally in multiplayer.
Craft ‘Em All: Minecraft All the Mons in a Nutshell
Minecraft All the Mons takes two very different modding traditions and makes them share one save file: the sprawling automation of All the Mods 10 and the creature-collecting loop of Cobblemon. Whether you show up for the factories, the pokédex, or both, the pack gives you a clear path in either direction and a shared endgame in the shiny pika star to tie it all together. If you would rather start with a lighter, pure Pokémon experience first, Pokehaan Craft is worth a look, too. Ready to catch and craft with a full team? Your Minecraft server from GPORTAL is ready whenever you are!