Dean Hall, the lonely developer of the mod for ArmA II has created with DayZ an absolute cult around permadeath, zombies, inventories, and human nature. A game that fascinates despite minor bugs in the ArmA 2 DayZ server.
The enemy, which players on the DayZ server will quickly realize, are not only the zombies. Even the undead on the huge island Chernarus can be fatal, but human players are the real deadly element.
The environment is strange, enormous and everywhere on the map are hidden inventories - small guns, axes, firewood, blood bags, or just water. Food is scarce in DayZ and players quickly start a race for survival. Better loot is only available in barracks and towns, but these areas are dangerous and potentially fatal. On almost every DayZ server lurk bandits, who will shoot careless players. Since DayZ is based on ArmA II, often one shot is enough to kill the player.
On DayZ servers the saying "Friendly?" is used as confirmation of the friendly intentions of the players. Yet mistrust is the top priority in order to survive in the game. The player can only hope to find better equipment or even to repair the few cars back on the road. Perhaps he will become a bandit himself? Trust and cooperation are good, but how far can you go? Because the death in DayZ is final.
Various DayZ servers like to make stocks even more rare or prohibit the third-person perspective.
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